The Trading Game is pretty simple. Before the start of every semester I have to teach principles of microeconomics, I look at the number of students enrolled in my class, and I head out to the nearest dollar store to buy an equal amounts of trinkets.This exercise has apparently been around for quote some time and been done, with variations, by lots of teachers. It seems like a very good classroom exercise. I find myself wondering if it would somehow be possible to do a version that would mirror the classic The Economic Organization of a P.O.W. Camp paper dealing with the benefits of middle men.
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I go around allocating trinkets to students at random.
I then ask students to assign a value to the trinket they have just received ranging from 0 to 10, with higher values meaning cooler trinkets.
We then go around the room recording those values. Because students often bring their laptops to lecture, it is easy to find a volunteer to record those values, but you can have a teaching assistant do it. Once all values are recorded, total welfare (i.e., the sum total of the values students assign to their trinkets) is announced.
I then tell students that they have five minutes to trade voluntarily between themselves, insisting on the fact that trades must be voluntary (i.e., no stealing) and cannot involve dynamic aspects, or credit (i.e., no “I’ll give you my cool dinosaur if you give me your awful trinket and you buy drinks on Friday night.”)
Once students are done trading, we once again go around the room recording the values they assign to their trinkets. Once all values are recorded, total welfare is announced once again.
And that’s usually where the magic happens. When I ran the Trading Game last week, my class’ “aggregate welfare” went from 128 to about 180, if I recall correctly, and you could just see that it had become obvious to students that (in this context of well enforced property rights) trade not only left no one worse off, but it increased aggregate welfare.
What’s for supper? Vol. 404: Serving spoon not found
48 minutes ago
3 comments:
But you can't bring cigarettes to class.
I was thinking of the part of the paper about the minister who become "rich" of trading all over the camp and knowing what everyone wants -- the emergent currently point would also be interesting, but would (as at the camp) probably take a lot longer to emerge.
Well, the features are that supplies to the camp were delivered periodically and were consumed. Maybe if you could exchange trinkets back to the professor for snacks (or extra credit points!), with the prof setting prices?
Or perhaps if the game was meant to last all semester, with more trinkets being added to the bunch from time to time, and with a stated goal being to amass the most valuable collection, and a prize offered to the winners to create real incentive?
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